LIGHTNING BUG:
THE ONE WHO MAKES THE
CHILDREN RUN THE MOST

It makes run the children behind its to catching the color lights, detecting when someone is near. Reinterprets the classic touch-and-stop.
Toy1
VALUES
Active, inclusive, collaborative, creative, scalable, connect with children elsewhere.

DESCRIPTION
Light-catching urban furniture. Interconnected models with switch and proximity sensors. The model changes color according the button state (activated or not). The connection of different modules allows interactivity and dynamism in various game modes. The game includes a Bluetooth application to change the game mode.

CONSTRUCTION
100% wood Okume boards furniture with insertions and stainless steel screws. Standardized edges and lacquered in various colors according to playground regulations. Certification in process. Internal electronics with micro controllers, low power consumption LED, infrared proximity sensors, touch sensors, lithium batery and photoelectric panels. The connection of different modules allows interactivity and dynamism in various game modes, selectable via bluetooth.

Dimensions:
Length: 80cm
Width: 80cm
Height: 70 cm
Weight: 40 kg


BUBBLE BUG:
EDUCATE ABOUT
SUSTAINABILITY WHILE

It helps to increase sustainability values, cleaning the city's air with its bubbles, as long as the children work together to generate the needed electricity while playing with the light and music rhythm.
VALUES
Collaborative, active, inclusive, city interactive, sustainability.

DESCRIPTION
Urban organ bubbles furniture. Through color sensors, children will play with bubbles, colored lights and music. If they want to play, the toy requires constant chilrdren activity to generate electricity through cranks acting like dynamos.

CONSTRUCTION
100% wood Okume boards furniture with insertions and stainless steel screws. Standardized edges and lacquered in various colors according to playground regulations. Certification in process. Internal electronics with micro controllers, low power consumption LED, contact sensors, DC motors acting as dynamos and lithium batery. App control via Bluetooth.

Dimensions:
Length: 80cm
Width: 80cm
Height: 200 cm
Weight: 90 kg

Toy2

AIR BUG:
ONE, TWO, THREE... GRANNY'S FOOTSTEPS!

'Granny's footsteps' is the version of 'Smart-wall'. It detects the coming children motion, but if someone gets close touching the toy, the winning lights and sound will start.
Toy3
VALUES
Visibility, iconographic, portable, interactive, inclusive.

DESCRIPTION
Smart urban version of the 'Granny's footsteps'. The game does a back count while maintaining switch-off its sensors and children take advantage of to get close. Then return to activate and if detects movement shoots all the lights and sounds actuators. The big inflatable that has deployed serves as an urban landmark and a flag to mark the event position where U-SMART TOYS are deployed.

CONSTRUCTION
Inflatable element with pneumatic technology. Inflated and desinflated automatically by internal engine. built-in Lighting for nigth events. 100% wood Okume boards furniture with insertions and stainless steel screws. Standardized edges and lacquered in different colors according to playground regulations. Certification in process. Internal electronics with micro controllers, low power consumption LED, infrared proximity sensors, 220V AC electricity network connection. App control via Bluetooth.

Dimensions:
Length: 100cm
Width: 100cm
Height: 140 cm (folded), 600 cm (unfolded)
Weight: 130 kg

SCREEN BUG:
THE FACE-PAINTING OF

There are two sides that allows players to virtually paint the faces of children who are on the other side. It is also possible to play remotely with other kids who are located in diferent U-SMART PARKS and paint virtually those faces.
VALUES
Inclusive, creative, interactive, connective with children elsewhere.

DESCRIPTION
Smart version of urban face-painting furniture. Through the integrated screens, players can see themselves and decorate each other faces through an video graphic application.The game allows children play the game between with each part of the same furniture or interact between furnitures placed at different U-SMART PARKS.

CONSTRUCTION
100% wood Okume boards furniture with insertions and stainless steel screws. Standardized edges and lacquered in various colors according to playground regulations. Certification in process. Internal electronics with micro controllers, integrated touch screens, high-resolution video cameras, 220V AC electricity network connection. App control via Bluetooth.

Dimensions:
Length: 80cm
Width: 80cm

Toy4

PIANO BUG:
CREATE MELODY WITH THEM

Stimulate artistic children abilities, through their buttons allow to the children create melodies. Challenges the children's memory, creating sounds that they have to repeat.
Toy5
VALUES
Interactive, creative, cooperative.

DESCRIPTION
This U-SMART TOY serves as the fence park. Consists in a sequence of floor fixed elements that simulates a piano keyboard. Each individual element of the fence has an associated note or sound. With the children actions on element's set, they can create compositions and melodies. In addition, the model can also play a sequence of sounds that the user must memorize and repeat.

CONSTRUCTION
100% wood Okume boards furniture with insertions and stainless steel screws. Standardized edges and lacquered in various colors according to playground regulations. Certification in process. Internal electronics with micro controllers, touch sensors and lithium batery. App control via Bluetooth

Dimensions:
Length: (According perimeter to close)
Width: 25cm (10cm separation between elements)
Height: 100 cm
Weight: 10 kg

U-LAB:
THE NEXT U-SMART TOYS

U-BUGS is the first of U-SMART TOYS generation. Soon we will present a new generations that are being developed in our think tank!
U-SWING
This new line will come soon for being installed in parks and outdoor areas with high children occupation and low maintenance. With an essential design, the models of this series are featured by active street game reinterpretations, incorporating new technologies and all the U-SMART TOYS gameplay.

U-FLOORS
This next U-SMART TOYS generations bring more games, reinterpreting the classic's painting on the floor or some board games, now brought to the street. The children become part of the game creating a proactive games where kids are encouraged to do physical activity, developing new skills through lights and colors.

U-CASTLES
The next U-SMART TOYS high structures generations, reinterpret the popular playgrounds castles, are made up with different elements combining structures with such as slides, ropes or ladders. Including sensors that interact with the children via actuators and technologies such as augmented reality.